Invite: Purvasive Games?
Feb. 19th, 2010 01:08 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Anyone fancy joining me at an up-coming sandpit?
The evenings I've been to have consisted of a couple of newly designed games they are trialing (sometimes involving running around outside), and a few perenial favourites like Wearwolf, and Dadist Trivial Pursuit to pass time while waiting for you slot on a big game.
Monday 22 February on the Spirit Level at Royal Festival Hall. All Free! I know a couple of people who are going to this, so anyone else fancy turning up?
Friday 26 March 2010 at the Victoria & Albert Museum for their monthly late-night opening. Almost certainly a free games, bigger ones may have a small charge. Don't know anyone who's turning up yet, but Echo Bazzar (Victoriana text adventure RPG, twitter login) are running something there!
The evenings I've been to have consisted of a couple of newly designed games they are trialing (sometimes involving running around outside), and a few perenial favourites like Wearwolf, and Dadist Trivial Pursuit to pass time while waiting for you slot on a big game.
Monday 22 February on the Spirit Level at Royal Festival Hall. All Free! I know a couple of people who are going to this, so anyone else fancy turning up?
Friday 26 March 2010 at the Victoria & Albert Museum for their monthly late-night opening. Almost certainly a free games, bigger ones may have a small charge. Don't know anyone who's turning up yet, but Echo Bazzar (Victoriana text adventure RPG, twitter login) are running something there!
no subject
Date: 2010-02-19 01:57 pm (UTC)You have 4 stats, and a series of random encounter cards you can chose from (or choose to discard).
These cards usually relate to one stat, and have a probability of success given your stat. If you succeed you gain tat, and 2 points to that stat. If you fail you gain 1 point to that stat, and occasionally a wound or nightmare.
Too many wounds or nightmares, and you are temporarilly out of the normal game, and have to play to get back in. Stats tend to drop.
If you run out of cards then there a series of fixed storyletts that can be played at various levels, that unveil a little of what life in this buried Victorian city is like.
TBH The story is not what I was hopping for when I started playing. It's just compelling enough to keep playing, but not really that intriguing.
There's only one decision point in the game (fairly early on), other than that it's fairly linear, and you gain access to everything. I think it would be more immersive if you could be "connected to the police" (or church) and the same time as "connected to criminals" (or hell).
no subject
Date: 2010-02-19 02:55 pm (UTC)